- Don’t use the terminal someone made for a specific airport but not for yours. Terminals are so unique. Hence, you may reuse library hangars, unless they have a sign referring to a particular location, in that case, amending its .png is the solution. Some « librarians » like me propose « anonymous » or generic versions of towers, for instance.
- Don’t use 3D grass. It’s ugly and FPS hungry. Get a nice satellite image instead.
- Avoid complicated polygons with huge cracks, skid marks, and wet looks. Keep it simple.
- Don’t waist you time with baked surfaces, it’s unrealistic and it will make your airport look like it was made for arcade games.
- Avoid animated objects, even the well known flags, it’s FPS hungry.
- Try to blend in your airport to the vicinity from orthoscenery.
- Check your airports for errors, find beta testers before publishing.
- The best way to start is to get a satellite image and put a 3D object on almost everything you see. The ESRI background inherent to WED is not precise enough, you don’t need ZL17 but 21.
- Spend 10% of your time reading or watching tutorials.
- Go on the premices everytime it’s possible and take pictures for your custom buildings.